PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MELALUI MODEL COOPERTIVE LEARNING TIPE TEAM GAME TOURNAMENT (TGT) DENGAN PENDEKATAN GAMIFIKASI PADA SISWA XI TE 3
Abstract
The implementation of the research is based on the problems experienced by the researcher as an education practitioner at SMK Negeri 4 Semarang. This research aims to improve student learning outcomes through the application of the Cooperative Learning model of the Teams Games Tournament (TGT) type with a gamification approach. The research uses the Classroom Action Research (PTK) method which is carried out in two cycles. The subjects of the study were 36 students of class XI TE 3 SMK Negeri 4 Semarang. The research instruments include observation sheets, learning outcome tests, and documentation. Data collection techniques use observation, tests, and documentation, while data analysis is carried out descriptively, quantitatively, and qualitatively. The results showed that the learning completion percentage increased from 47% in pre-cycle to 75% in Cycle I and 92% in Cycle II. Thus, the application of the TGT-type Cooperative Learning model with a gamification approach has proven to be effective in improving the learning outcomes of Pancasila Education of students.References
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